Elemental HERO Divine Neos
LIGHT 12

Elemental HERO Divine Neos

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2500

  • DEF:
  • 2500

  • View:
  • 11126




Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 48
Deck 51

Elemental HERO Divine Neos — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 51 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Utility

Why it scores here

Divine Neos is a 2500-ATK Fusion boss that needs five specific Neos, Neo Space, Neo-Spacian or HERO materials, so its score rests on how reliably the archetype reaches that summon. Deck data is strong (179 of 179 sampled decks run it, 19 archetypes, 1.02 copies average), which confirms it is a live, portable end-board piece. The ATK and the once-per-turn +500 ATK gain earn little on their own: the card has no recorded combos, no interaction, and no card advantage, so its score stays in the middle of the range.

Axis scores

Axis Score Evidence
Accessibility 60 Live in 179 of 179 sampled decks with strong partner overlap (Stratos 86.6%, Neos 82.1%), but a five-material Fusion summon requires a full board or a Fusion enabler (inferred from text and deck data; no combo stats). (observed/inferred)
Combo & Conversion 55 The text converts five materials into a 2500-ATK body that grows by 500 ATK once per turn, but no recorded boards exist to confirm how far it converts (inferred from text only). (inferred)
Resource Economy 40 The GY banish costs no card advantage, but it also gains no cards, searches or refuel. Only the banished monster's effect is gained, so economy is roughly even. (inferred)
Effect & Interaction 25 No negate, removal or hand-trap text. Effect interaction depends only on which banished monster's effect it copies, which the evidence does not specify. (inferred)
Material Utility 20 Divine Neos is a Fusion target, not a material body; the card text gives it no material-usage value. (verified from text)
Resilience & Flexibility 50 One Fusion body on the field with a once-per-turn GY effect that repeats each turn. It is vulnerable to a single negate on the summon or the board, with no redundancy evidenced. (inferred)
Deck-Building Efficiency 55 A single copy on average, with no garnets or locks. Its five-material requirement ties it to a Neos/HERO build, which limits how cleanly it fits outside those archetypes. (observed/inferred)

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Utility (secondary). Intrinsic ≈ 48, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 179 of 179 sampled decks with strong partner overlap
  • Fusion boss that gains +500 ATK once per turn from the GY
  • Repeatable GY-banish effect that can copy a banished monster's effect
  • Usable across 19 archetypes that share the Neos/HERO material pool

Weaknesses

  • Five specific materials make the summon hard to reach
  • No recorded combo boards to confirm how it converts
  • No negation or removal effect of its own
  • Only a Fusion target: no material value when negated or on the field

Counters / choke points

  • Generic negates on the Fusion Summon or the field (inferred from text; no interaction data supplied)

Best use

Boss/End-board finisher in Neos/HERO Fusion decks. Decks: Heroic, Elemental Heros, Neo-Spacian. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Summon requires five Neos, Neo Space, Neo-Spacian or HERO monsters including one of each named group; Once per turn: banish a Neos, Neo Space, Neo-Spacian or HERO monster from the GY to gain 500 ATK and its effects until End Phase; Stats are 2500 ATK / 2500 DEF at Level 12, LIGHT Warrior
  • Observed: 179 of 179 sampled decks run one copy (avg 1.02); Strongest partners are Stratos (86.6%) and Neos (82.1%)
  • Inferred: Boss/End-board role: a single high-ATK Fusion finisher, not a starter or searcher; Accessibility depends on reaching the five-material summon, not on a single search
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion % from deck sample only no rulings supplied: effect copy timing is inferred from text











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